At the recent E3 gaming Convention, Sony gave the world a first look at the new PlayStation 3, Sony’s contribution to the next generation gaming consoles. Much like the news surrounding the Nintendo Revolution, the PlayStation 3 has been immersed in mystery and controversy for the last several years.
Due sometime in spring 2006, the Sony PS3 will out perform it’s predecessor in every way imaginable. Powered by the “Cell” processor, which Sony proudly claims makes the machine 35 times more powerful than the PlayStation 2, tops the list of the new incredible features. So, what else can we expect from Sony this time around?
What we know…
Initially, even the name of the new gaming console was still very much unknown. With teasers, billboards and misleading posters with the very recognizable font “Prepare for Chang3,” advertisement had gamers guessing. However at the E3 convention, it was announced that the name of the new console would in fact be “Playstation 3;” much to the dismay of many online blogers and game forum members.
Sony also confirmed the PlayStation 3 will use Blu-ray discs as its media format. The discs can hold up to six times as much data as current-generation DVDs. This will essentially open the doors for game developers to produce higher quality games without having to worry about disk size limitations.
Sony also unveiled the PS3’s graphics chip, the RSX “Reality Synthesizer,” which is based on Nvidia technology. The GPU will be capable of 128bit pixel precision and 1080p resolution, (some of the highest HD resolution available anywhere). The RSX also has 512MB of graphics render memory and is capable of 100 billion shader operations and 51 billion dot products per second. The new PlayStation 3 graphics chip also has more than 300 million transistors, larger than any processor commercially available today.
Below is a full “official” spec breakdown of the new PlayStation 3.
PlayStation 3 Specs
PowerPC-base Core @3.2GHz
1 VMX vector unit per core
512KB L2 cache
7 x SPE @3.2GHz
7 x 128b 128 SIMD GPRs
7 x 256KB SRAM for SPE
* 1 of 8 SPEs reserved for redundancy
total floating point performance: 218 GFLOPS
1.8 TFLOPS floating point performance
Full HD (up to 1080p) x 2 channels
Multi-way programmable parallel floating point shader pipelines
Dolby 5.1ch, DTS, LPCM, etc. (Cell- base processing)
256MB XDR Main RAM @3.2GHz 256MB GDDR3 VRAM @700MHz
Main RAM 25.6GB/s
RSX 20GB/s (write) + 15GB/s (read)